![]() You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand Equipment Saving Throws: Constitution, Intelligence Tools: Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per artificer level after 1st ProficienciesĪrmor: Light armor, medium armor, shields Hit Points at 1st Level: 8 + your Constitution modifier The ArtificerĪrtificer Specialist, The Right Tool for the JobĪs an artificer, you gain the following class features. You must have an Intelligence score of 13 or higher in order to multiclass in or out of this class. The magic of artificers is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer. To cast a spell, an artificer might use alchemist's supplies to create a potent elixir, calligrapher's supplies to inscribe a sigil of power, or tinker's tools to craft a temporary charm. You can find everything you need to play one of these inventors in the next few sections.Īrtificers use a variety of tools to channel their arcane power. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. We are doing our best to make sure it's as short of a time as possible.Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. please be patient as these changes are rolled out over the next. We still have some set up to do in cleaning up the data from the old way it was organized to the new. In-app listings show the same sortable information without sorting or filtering options, available via accordion-like functionality. Each list element is easily expandable, you can view a short blurb of the content of the page right there on the list page. You can say "I don't want spells that have the Materials component" with the filters. This is useful for cases like Components, where having the Components would be considered a "bad" thing because they require additional tools to cast the spell. You can set filters to be specific matches, including Any (the value is anywhere in the string), Exact (the value and the string are exactly the same), or Inverse (the string does not contain the value). For filters you can also replace all of the other values with 1 → Level 1, 2 → Level 2. You can set the list to automatically replace 0 with "Cantrip" in the Spell Level field. ![]() For example, with Spell Level the values range from 0-9, where 0 actually means "Cantrip". All values in the list can be easily replaced with easier to read values. Once you mark a list as the "List of Category" it will show up at the top of every item in that category, making it super easy to jump back to the list. The same goes for sorting, you can link to "Wizard Spells by Level" or "Wizard Spells by School". This way users can jump between "different" Spells lists quickly. So the "Bard Spells" list and "Wizard Spells" list both link to the same list, but will start out filtered to the correct class. For example you can have 1 Spells list, and then link to it with the Class filtered for each individual class. You can set Filter and Sorting default values via the URL. ![]() Filters and sorting, immediately and on the same page modify, the list so that the user can jump between different sorting and filtering easily and quickly without refreshing. Can set whatever search parameters you want, but you will want to keep the search as generic as possible and modify the results via filters so that they can be changed at will by the user. this change allows for completely modifiable lists for every category. Hi all, great news! We've just launched the updates for the Compendium services.
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